An OpenGL C++ scene that displays several bees in a honeycomb scene. Implemented navigation and uses a
frame buffer to alter the scene with by applying gray-scale, blur, sharpen, edge detection, or
inversion. Also applies blending to the bees' wings for transparency.
The textures of the bee and normal map of the wall are custom made. Video explanation.
Tools
Asteroids - Game Maker GUI
A custom GUI built using PySimpleGUI to allow users to customize their asteroids game.
See the documentation for the game here.
Maya Tools - Connect Via Curve
A tool developed for Maya. The concept was pitched by
artists in Northeastern's animation capstone
course. During development, students from the class also tested and provided feedback, which was taken and
incorporated in order to create a tool that best suits their needs. This tool allows users to create a
curve, a plane, or a poly object based off of the
position of a selected group of objects. See the
code here.
Maya Tools - Snap To Plane
A tool developed for Maya. The concept was pitched by
artists in Northeastern's animation capstone
course. During development, students from the class also tested and provided feedback, which was taken and
incorporated in order to create a tool that best suits their needs. This tool allows the user to select
objects and align them to the center of a selected plane. See the
code here.
Gameplay
Virtual Reality Volt Hockey
A virtual reality training game for volt hockey - an adaptive sport similar to ice hockey, but played 3 on 3
in powered wheelchairs.
This project was developed in a team using Unity and C# scripting. A literature review and survey was
conducted to identify needs and wants.
A pilot study and representative study was used to evaluate and improve the experience.
The resulting application was a serious game that reviewed the rules of volt hockey and takes the player
through three training stages -
slap shot practice, a static obstacle course, and a dynamic obstacle course.
Mellifera
A bee simulation game. Fly around the game world, collecting pollen and defeating enemies through unique 3
levels, ultimately defending the hive in the final level! See the code here, watch the trailer here, and play the game here!
My contributions include: scripting enemy and player behaviors, scripting pesticide behavior and particle
effects, creating all animations, designing and creating cut scenes, collaborating with team on design
decisions and implementation.